A regra de 2 minutos para The First Berserker: Khazan
Isso porque, apesar de deter propriedades como combates punitivos e de que dependem natural do gerenciamento de estamina e ambientes com Porreiro design e atalhos interessantes, eles nãeste trazem todas as ferramentas de que ajudam a disparar personalidade ao game.
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Este game reinventa elementos centrais do universo de Dungeon & Fighter com uma Feição ousada e texturas realistas de modo a produzir uma experiência visual envolvente.
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Outra coisa que similarmente identicamente conjuntamente incomoda bem é este fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente pelo game, quando comecei a realizar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei com todos os atalhos que eu tinha aberto, completamente fechados.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
Este único detalhe cá é que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo The First Berserker: Khazan a enxergar inimigos e itens.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right